How Twelve-cell expedition mines works
Twelve-cell expedition places exactly three mines in twelve cells via uniform sampling without replacement. Players select a stake of 10, 25, 50, or 100 and a safe target of one, two, or three cells. The stake is debited at start. Revealing safe cells progresses toward the target. Hitting a mine loses the full stake. Reaching the target settles the gross payout automatically. There is no early cashout or autoplay.
Payouts, math evidence and RTP
Each mode has an exact 96% theoretical RTP with a 4% house edge. Target one pays 32/25 with a 3/4 success probability. Target two pays 44/25 with a 6/11 probability. Target three pays 88/35 with a 21/55 probability. Simulation data confirms these expected returns. Awards use integer units with persistent fractional carry.
Wallet rules and site facts
The demo uses virtual coins with no cash value. The initial balance is 1000. A manual set restores the balance to 1000 when idle and below ten. The wallet saves to localStorage after each debit or settlement. Reloading does not restore unfinished rounds. Google Fonts and an external counter are the only observed third-party requests. No account or real money payments are involved.
Frequently asked questions
Does Twelve-cell expedition mines have a real cash value?
No. The demo uses virtual coins only. There is no deposit, withdrawal, or real-money payment system in this guide's original demo.
How is the balance restored in the demo?
Manual restoration sets the balance to 1000. It is only available when idle and the balance falls below ten. It does not add to the current balance.